AI Insights · Timothy · June 2021
Top 5 Co-op Games in Israel Q2 2021: Performance Insights
In Q2 2021, popular co-op games experienced various trends in downloads, revenue, and active users in Israel. Here are the top performers.
The second quarter of 2021 saw significant activity in the co-op gaming sector in Israel. Here’s a closer look at the performance of the top 5 co-op games across both iOS and Android platforms, powered by data from Sensor Tower.
Roblox This popular game from Roblox Corporation saw a notable decrease in weekly revenue, dropping from approximately $71K in late March to around $55K by the end of June. Weekly downloads fluctuated, peaking at 15.5K in late March and bottoming out at 9.6K in mid-June. Weekly active users, however, remained relatively steady, starting at 243K and ending the quarter at 269K.
PUBG MOBILE Tencent Mobile’s hit game experienced a varied revenue trend, with a high of about $292K in mid-April and a significant drop to $144K by the end of June. Downloads showed a downward trend, starting from 12.8K in late March and declining to 9.8K by the end of June. Active users saw a decline from 646K in late March to 516K by late June.
Brawl Stars Supercell’s Brawl Stars had an interesting revenue pattern, peaking at roughly $208K in late June after a low of $80K in early June. Downloads ranged between 7K and 11.3K, with a slight peak mid-June. Active users fluctuated, starting at 299K in late March and ending at 278K by the end of June.
Clash Royale Another Supercell title, Clash Royale, demonstrated a steady increase in weekly revenue, peaking at around $44.5K in early June before settling at $27.6K by the end of the quarter. Downloads maintained a steady range, with a high of 8.3K in early June. Active users increased significantly, from 196K in late March to 269K by late June.
Among Us! InnerSloth’s Among Us! saw a dramatic decline in revenue, from $1.2K in late March to $160 in late June. Downloads also decreased, from 12.5K to 7.3K over the same period. Active users dropped from 143K in late March to 55.2K by the end of June, reflecting a downward trend in engagement.
For more detailed insights and data on app performance, visit Sensor Tower.